

After using the card, you can change your rule back afterward to whatever you want.

If you set your rules to give 30 gold per application, a card that gives 5 students will give you 150 gold.Be wary that each level do not have as many years for you to reject many, many, students. It is fine to reject bad new students, you may earn a new candidate in the next seasons with that.If you get a "neutral bonus" at the end of the level, as make your students more intelligent by a level, and a curse to make them less intelligent by a level you still made progress in the campaign, you got some new permanent buffs during the stage.By completing the lake monster Nessie's requests (which are quite easy, with a bit of mana, an aquarium, and four dragons, which are things you would wanted to have anyway), you will gain a buff that gives +40% learning rate to all students. The best map to try and produce Archmagi will be the Lake ( here's a screenshot of 12 Archmages from the Lake).Another strategy to produce Archmages is to dedicate a house to 2 disciplines, with the other 3 forbidden. This makes it "easier" to reach the Archmage achievement as you progress through the different maps. In campaign mode it helps to prioritize futures that give you permanent bonuses, over those that give you an instant rewards. You probably will only get one when the Lord of Evil attacks and may require reloading your save to try to get that future again. A student needs to reach the 4th level of magic in at least 4 subjects to get this as a possible future. Check on your students walking away from the school to the town to see which needs you are not satisfying.Cards have rarity, you may learn it through experimentation.Most bonuses, like Chosen of the Light, stack.The Peasants may cut the supply to your kitchen and the Inquisition may change from giving gifts to attacking you constantly. Low or High reputation may give you different events.By using Arcane Equipment again you will reduce its level requirements by 1.You can never have enough Janitors instead of leveling up existing Janitor rooms, place down additional Janitors and spread them apart. You can use the lens/filter menu to learn about it yourself, it is right on top of the mana cards. This still applies when placing them near the top. The Belvedere, Cloister of the Righteous, Guinea-pig Tower, Greenhouse and Observatory all need an extra space above the structure. Most maps seem to have a 14 floor maximum.You could then place down artifacts in these locations as they will have a lot of traffic and boost many people. It is generally a good idea to place rooms that can travel in all directions on the edges of the school and in the center (like this: 〸_〸_〸 ) for maximum accessibility.Also, when placing rooms, the arrows shows the possible ways for characters to travel. You can right click on a room card to see the doors, size, and whether it needs a space above it. You can see in the card a blue wall for horizontal doors and a "yellowish door" for stairs. Both adjacent rooms need a door in that direction to make your logistic ways. Not all rooms have doors in every direction.Avoid teachers that are both Greedy and Demanding at all cost! Their salary are ridiculously expensive (especially after Unionizing)! You can try to use an Infernal Pact to make them work for free, but its one of the rarer cards in the deck so don't count on it.Some rooms do not require teachers to work, this is advantageous for us because Teacher Salaries always tend to be more expensive than the Regular Upkeep fee.If they are either Bad or Mediocre it might be better to erect another classroom of the same type to try and get a better teacher. But before upgrading a classroom, check the teacher's pedigree. By placing a room you already have, you can level up the room and increase its efficiency.General things new players may be unaware of: 3.1 Good permanent items to have before the stages:.
